Stylized Character Challenge Course

30 Days • 4 Live Sessions • 1 Course

Learn The Workflows To Develop A 3D Stylized Character

During the Course, we CHALLENGE you to create your own Stylized Character In 3D… in 30 days!
Progress from milestone to milestone while participating in weekly sessions with your cohorts and mentor.

Not Alone

Stuck? Not growing?
That’s because you’re doing this alone.
Our Structure is battle-tested to help creatives break though their blocks and achieve real growth.

Live, Weekly Meetings

Stay connected – We’re online!
Meet and receive feedback every week to help you build your momentum on your Character.

Learn From The Best

Learn the Stylized Character workflow from Character Artist Yulia Sokolova.
Get access to her Stylized Characters In 3D course.

Your Own Stylized Character

Create a Stylized Character — a portfolio piece that is designed to scream HIRE-ABILITY.
We don’t want you to qualify for entry-level jobs.
We want you to become a rockstar.

Start Date

February 4th SOLD OUT!
March 3rd
10AM Pacific

Duration

30 Days

Format

4 Weekly Real-Time Classes (via Zoom)
plus Interactive Student Community Network

Software

Students will need ZBrush, Maya, Substance Painter, Photoshop, Mixamo & Marmoset Toolbag

Skill Level

All Levels Welcomed

THE CHALLENGE

We challenge you to overcome these four obstacles in 30 days.

Sculpt A Stylized Character

• Sculpting The Body From A Base
• Sculpting An Appealing Face
• Sculpting Clothing & Hard Surfaces

Create Game Resolution

• Managing The High Poly
• Using Quad Draw And Other Tools
• UV Mapping, Texture Sets, UV Packing

Create Stylized Textures

• Painting In Substance Painter
• Using Baked Lighting
• Working with PBR Materials

Pose & Present

• Rig & Pose
• Materials & Light In Marmoset
• Post-Processing In Marmoset

THE COURSE:

You get a complete 8 module course from Yulia Sokolova to walk you through every step of the process.
1

Block Out

• Choosing A Concept
• Character Stylization Fundamentals (proportion, shapes, lines & silhouette)
• Making A Block Out Of The Main Shapes In ZBrush
2

Body & Hands

• Sculpting The Body From A Base
• Sculpting The Hands
• Cleaning Up The Silhouette And Main Shapes
3

Head, Face & Hair

• Blocking Out The Head
• Sculpting An Appealing Face
• Modeling The Hair
4

Clothes & Props

• Blocking Out The Clothes
• Refining Large Shapes, Adding Details
• Using ZModeler For Hard Surface / Prop Modeling
5

Retopology, UV Mapping & Low Poly

• Managing The High Poly
• Using Quad Draw And Other Tools
• Creating Clean Topology From Scratch, Adjusting The Existing Topology From ZBrush
6

UV Mapping & Baking

• UV Mapping, Texture Sets, UV Packing
• Preparing The Model For Baking
• Creating Clean Bakes In Substance Painter, Fixing The Maps In Photoshop
7

Texturing & Painting

• Painting In Substance Painter
• Using Baked Lighting
• Working with PBR Materials
8

Posing, Rendering & Final Presentation

• Using Mixamo And ZBrush For Simple Posing/Rigging
• Setting The Scene, Lights & Materials In Marmoset Toolbag
• Rendering & Post-Processing In Marmoset Toolbag

YOU GET:

4 OBSTACLES

Real world production obstacles that will help you build an amazing portfolio piece.

8 MODULES

16 hours of lectures to walk you through everything from sculpting to posing your figure in Mixamo.

30 DAYS

Create a Stylized Character — a portfolio piece that is designed to scream HIRE-ABILITY.

PLUS:

4 LIVE MEETINGS

Weekly live training sessions to make sure you're on track with your goals and breaking through your blocks.

TAKE THE CHALLENGE!

FEBRUARY

$ 97

CLOSED!SOLD OUT

MARCH

$ 97

NOW OPEN!JOIN NOW