“Narrative behind your piece is what drives the piece. It really gives you the influence that you need to create something that people can relate to, so they continue to look deeper and discover interesting elements that complement and add to the overall story of that piece.”

What an awesome conversation with Vehicle Artist Darren Tucker!

Not only did he take time to dive into his process and show us how he works with trim sheets, but he also shared incredibly valuable insight with us.

His advice for someone looking to get into the Industry?
Of course, you need to demonstrate a strong technical understanding of 3ds Max, Maya, ZBrush, Substance, Marmoset Toolbag.
More important, have a solid portfolio. Even if you don’t have a lot of projects, make sure the portfolio is polished.
Let your passion for the work show.

And tell a story. 🙂

More about Vertex School: http://vertexschool.com

More about Darren Tucker: https://www.artstation.com/dexterityart

Want to be a Character Artist or an Environment Artist in the Video Game Industry?

Apply for your spot in our upcoming Game Artist Program here: http://vertexschool.com/apply

Listen to the full conversation:
        

Ready to take your Art above and beyond?
Apply for your spot in our upcoming Game Artist Bootcamp:

APPLY TODAY!