Environment Artist Bootcamp

Part-Time, Online Career Accelerator For Environment Artists

Want To Become An Environment Artist?

Learn and apply the skills you need to start a career in games online in this flexible and customizable program.

During the Bootcamp, you will actively participate in bi-weekly sessions with your cohorts and mentor as you progress from milestone to milestone.

Part-Time, But Serious

You bring the desire and we’ll bring the support and resources to help you thrive.
All you have to do is to find the time to do the work that will level up your portfolio.

Structured Curriculum

Our key word is HIRE-ABILITY.
We focus on the right skills in the right order.
Our Curriculum is battle-tested and constantly evolving to meet the demands of the Industry.

Live, Bi-Weekly Meetings

Stay connected!
We’re ONLINE, but you meet with your mentor every three or four days to help you build your momentum on your projects.

Awesome Projects

Create portfolio projects that are designed to scream HIRE-ABILITY.
We don’t want you to qualify for entry-level jobs.
We want you to become a rockstar.

Start Date

March 23rd


16 Weeks


Bi-Weekly Real Time Classes (via Zoom)
Plus Interactive Student Community Network


Students will need Maya, ZBrush, Houdini, Substance Painter & Substance Designer.

Course Load

20 Hours Each Week

Skill Level

Intermediate – Advanced


We teach you the skills you need to kickstart your career as an artist and a lifelong learner.

From anatomy fundamentals to 3D modeling tools to game engines, you'll learn to create Game Art while mastering pipeline and best practices.


3D Model

Create the 3D models that you’ll need using a variety of techniques to keep it modular and repeatable.


Learn to texture and bake using the latest techniques and workflows, such as texture tiling.

Create Materials

Dive into materials via either Substance Designer or Unreal to take your work to that next level.

Put It In-Game

Establish the “feel” of the final environment by working on your lighting and post-processing workflows.

Weekly Breakdown


Block Out

Develop your style guide with reference.

Modularity Fundamentals

Plan out your scene and establishing the correct space for a modular workflow.

Modular Deep Dive

Further create your modular 3D geometry for variety and flexibility.

Texturing Fundamentals & Breakdown of Scene

Create materials, tiles and trim sheets through texture applications.

Texturing & UV'ing

Unwrap modular assets with tiles and trims with texel density standards.

Texturing & Materials

Apply materials to assets.

Unique Assets / Props / Set Dressing

Create high poly props.

Uniqe Assets / Props Deep Dive

Low poly and UV baked assets.

Unique Assets / Props / Set Dresing Extended

Create a focal point for your scene by sculpting, texturing and baking a specific, unique asset to anchor your environment.

Set Dressing

Add variety to your scene by creating props and set dressing.


Establish the mood with lighting.

Post Process & Rendering

Push your final presentation with post processing workflows.


Learn from skilled artists with professional experience in the field through our classes, bootcamps and immersive.

Marcin Klicki

CD Projekt Red

Alex Troufanov

Warner Brothers Games

Simon Fuchs


Mario Stabile


Samantha Rogers

Tripwire Interactive

Ashley Sparling


Melissa Altobello

Sucker Punch Productions

Jarad Vincent

Epic Games

Mike Defeo


Adam Skutt

Epic Games

Tyler Smith

Suckerpunch Productions

Shawnell Priester

343 Industries

"Everyone told me to forget about trying to be a character artist, that artists have been trying for 6-7 years and that it would take me years before i get that chance. Now here i am making characters for an unannounced triple A title and already have watchdogs 2 in my resume. I feel like saying thank you to you and all the instructors here is not enough, but it's all I can say really, thank you so much for making my dream come true."

Sands Kopaei

"I think i had a vague idea of how to make a character for games before but now I am much more confident. When I compare my new work with my old work it is just really better. This is the first time I was doing something realistic and it was a huge step for me and it went really well. "

Océane Bidou

"Seriously....last weekend, i was like "i'm seeing a movie where Hosein did the likeness and one of my fellow students ran one of the biggest doll companies around for years, i'm totally in the right place."

Uriah Redden

Our Graduates Work At

Pricing & Options

Environment Artist Bootcamp Only

Apply your skills and complete several projects, including a primary portfolio project that will help you begin your job search with confidence. Focus on your work and receive constructive critiques and feedback directly from your mentor and colleagues.


$ 641

6 x Payments

Up Front

$ 3,497

1 x Payments

(save 10%)

Game Artist Immersive + Bootcamp

The most comprehensive option we offer to help you build a magnetic portfolio of work. This option adds our Immersive to our flagship Game Artist Bootcamp and is the perfect choice for those looking to change careers or to get into the industry.


$ 1,980

6 x Payments

Per Term

$ 5,340

2 x Payments

(Save 10%)

Up Front

$ 9,500

1 x Payments

(Save 20%)


We love questions, almost as much as we love providing answers. Here are a few samplings of what we’re typically asked, along with our responses:

Why are these skills relevant today?

With the advent of cloud gaming, AR/ VR and the latest advanced in software, there’s never been a better time to be a well-trained 3D Artist. The Game industry is growing and offers stable employment for artists trained in the latest software and techniques.

Who will I be taking classes with?

Our students are artists, engineers transition into the arts, people just out of college, people who couldn’t afford to go to college, vfx artists, baristas – artists who, just like you, have a passion for the game industry.

What can I expect to accomplish by the end of this course?

By the end of the program, you will:

  • Complete a portfolio project.
  • Learn the foundations of the core software used in modern game pipelines.
  • Be prepared to take our Game Artist Bootcamps and work on a portfolio project.

What are my financing options for a bootcamp?

We don’t want financial obstacles to getting in the way of achieving your dream job so we offer payment plans for those who qualify. Note, you must first be accepted into the program before applying for financing.

What is the difference between the Character Artist Bootcamp and the 3D Modeling Bootcamp?

The 3D Modeling Bootcamp is part time and skill focused. The Character Artist Bootcamp is part time but it is centered around your capstone project. The class time in the 3D Modeling Bootcamp is mostly lecture. The class time in the Character Artist Bootcamp is mostly crit focused. The 3D Modeling Bootcamp is ideal for those who are just starting out, need to build up their foundational skills and have limited time. Character and Environment Artist Bootcamps are ideal for those who have already completed schooling and need to create a portfolio piece that will help them get a job.

What is the difference between the Bootcamp and the Immersive?

The Immersive is full time (5 days a week) and focused on building your skills. The Bootcamp is part time and focused a capstone project.

Learn More

More Questions?

Call us at +1 (949) 342-6475

Contact Admissions at admissions@gameartinstitute.com